
So if you are going to mod say, weapons - try to get the most highest rated mod that changes performance, skins, etc, in one bundle and not stack on two or three different weapon mods on top of each other that do similar things. The biggest issue is if two different files modify the same thing - just an example: say lighting (general) and lighting from torches - without knowing if they conflict on their listed mod webpages, there would be chance that one file may conflict with another, and when you get to an area with modified lighting + torchlight you get a CTD. esp file should be your biggest - maybe try to mirror your. esm should be the smallest game changer, and your first. My next suggestion would be to put the core/top heavy ones first and work down in significance - so texture files/big game change files go on top, and things slightly modify game play or new areas go last.ĭo that for both the. esp files, it is always good to make sure that a file is not mistagged (esp file is actually an esm file or the reverse). esm files loaded before you have any of your. I don't know about skyrim, but since it is similar to Fallout they have a few that can check for conflicts and also create a file merge (at work right now, so I don't remember all the file names).Īnd even though you have your. Of course if someone else has a simpler solution, awesome.Īs DQ pointed out a load order manager would help if you are not running one - actually hyper critical. Once you hit the point that the game starts crashing, either it's in the wrong load order, or it's incompatible with everything else, or you're just using to many. The only way to be sure of what the issue is annoying, but it is to uninstall your mods, reinstall them one at a time (or several at a time in the case of patches for game updates - i.e., if there's a different file for each DLC, then all of those at once), and see how it works. You have to check versions of mods too - sometimes someone designs a mod meant to be compatible with another, but then one or the other mod gets updated and the compatibility is lost in the update.Īlso, if you don't have load order manager/mod manager, perhaps using one may help.Įspecially since the game is starting and running for a few minutes, I would reckon the problem is less with load order and more with a compatibility issue, or simply that you're trying to make the game do too much.

I notice for example, you've got several ones that may affect weather effects, and ones that affect plants/vegetation a lot of times these don't play well together. Some mods do not work well with others - and with so many, the likelihood increases. It's also possible that there is an incompatibility between modules. It could simply be that you have too many mods and the system is breaking trying to work with them all. 57 ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp.51 dd - realistic ragdoll force - realistic.esp.4F Alternate Start - Live Another Life.esp.3F SoS - Civilization -PatchCoTSounds.esp.3D ClimatesOfTamriel-Nights-Level-1.esp.3C ClimatesOfTamriel-Interiors-Warm.esp.3B ClimatesOfTamriel-Dragonborn-Patch.esp.3A ClimatesOfTamriel-Dawnguard-Patch.esp.2B dD-Dragonborn-Dawnguard-EBT Patch.esp.15 StaticMeshImprovementMod-FurnitureChestSnowFix.esp.14 StaticMeshImprovementMod-DragonbornTernFix.esp.12 enhancedlightingforrealisticlighting.esp.Go inside of the PLAYERS folder and paste your BASE.DAT file and your BERSERKER folder. Go inside of UNITS and create one more folder called 'PLAYERS'. Once you're inside this folder, create a new folder called MEDIA and yet another one inside of that called UNITS. Go back over to your other window with your PlayableFallenGuardian Mod folder and go into that folder. Once created, go inside of it and create yet another folder called PlayableFallenGuardian Mod.įlip back over to the other window with your PAKS folder and browse into 'MEDIA \ UNITS \ PLAYERS' and copy the file called BASE.DAT and the folder called BERSERKER. Now, open up a new window and browse to your Torchlight II folder and create a new folder called 'mods'. Run PAK extractor and that should extract all of the contents of your main DATA.PAK and files into a newly created folder called media. Alright, now that you have all three of the tools needed, go into your Torchlight/PAKS folder where you should have extracted Jarcho's tool to.
